Kill Locked SubObjectives

Please give us your opinions on gameplay and any suggestions you have which could make Dystopia better.

Moderator: Forum Moderators

Kill Locked SubObjectives

excellent. (+2)
5
83%
could be cool. (+1)
1
17%
do not like it. (-1)
0
No votes
 
Total votes : 6

Kill Locked SubObjectives

Postby kameroti » Fri Jan 11, 2013 10:04 am

Hello, this suggestion is with the v1.4 update in mind.

I like it when the router is smashed in dys_broadcast, the SubObjective briefly turns corps, then after a bit disappears so noobies don't run there and try to recap it.

Could we do this for all SubObjectives that can't be recaptured on all maps...?

Such as dys_exodus when the generators are captured and then locked in CS, and dys_injection as each of the four towers with the crank wheels are completed, dys_assemble killing the image of data stores in CS for those destroyed in meat space, etc.

Please :?:

-- Kameroti
User avatar
kameroti
 
Posts: 507
Joined: Mon May 22, 2006 5:08 pm
Location: Colorado, USA

Return to “%s” Dystopia Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron
Home | News | Overview | Download | Media | Forum | .Plans
Contact | Team | Media Kit | Merchandise | Supporters | Fiction | PotW
All Content Copywrite Team Dystopia 2002-2005.
The brand spankin new Dystopia Website is powered by Sunshine, Lollypops and a Custard Filled Mouse using Leg Boosters.
web.dystopia-game.com