Neotokyo Pending Release

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Re: Neotokyo Pending Release

Postby Mr.Coffee » Fri Oct 23, 2009 11:30 am

Did they fix the no-clip through enemies? I don't see anything in the change log addressing that.
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Re: Neotokyo Pending Release

Postby KindredPhantom » Fri Oct 23, 2009 1:02 pm

Did they fix the mod so that it is fun?
Fixed.
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Re: Neotokyo Pending Release

Postby metzgrr! » Fri Oct 23, 2009 1:37 pm

Did they fix the no-clip through enemies? I don't see anything in the change log addressing that.
It's obviously a game design decision. Tf2 also has it.
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Re: Neotokyo Pending Release

Postby Esoj » Fri Oct 23, 2009 7:06 pm

looks like there was some kind of leak last night and some places already have the patch and have just been confirmed to be official

http://forum.radi-8.com/viewtopic.php?f=5&t=1294
by ViolentCrimes on Sat Oct 24, 2009 12:03 am

All 3 links are official links. The File-Swap one is named differently but it is the same patch.

All of them are from the same source. And same size.

client
http://www.convictgamingstats.com/downl ... 232009.exe

http://www.fileswap.com/share/?id=0845e ... bf68305d08

server
http://www.convictgaming.com/~serverbui ... 232009.exe
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Re: Neotokyo Pending Release

Postby metzgrr! » Fri Oct 23, 2009 7:40 pm

WOW, just, WOW, you can still bhop. Im seriously getting annoyed when the developers themself fails to realize what bhop is or how it works.
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Re: Neotokyo Pending Release

Postby Esoj » Fri Oct 23, 2009 8:11 pm

above links now found under here too http://www.neotokyohq.com/download.html

also sdk containing props vmfs etc has been released on moddb http://www.moddb.com/mods/neotokyo/down ... e-10232009
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Re: Neotokyo Pending Release

Postby frenotx » Fri Oct 23, 2009 11:30 pm

The patch has been officially released.
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Re: Neotokyo Pending Release

Postby avv » Sat Oct 24, 2009 6:05 am

Hehe.

When the game was released it had like 12 active servers full of people. Now it has 2. Aaahaha.

Cool patch. Some weapon changes, many new maps and new game mode. But still the biggest problem exists: you die, you wait + camping. The objectives aren't encouraging enough to push people to risk their lives. The devs got to understand that before it's too late, unless they want the game to be played by some elitist group who think the game is fine because they have mastered it.
Last edited by avv on Sat Oct 24, 2009 1:21 pm, edited 1 time in total.
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Re: Neotokyo Pending Release

Postby Rush » Sat Oct 24, 2009 9:38 am

Hehe.

When the game was released it had like 12 active servers full of people. Now it has 2. Aaahaha.

Cool patch. Some weapon changes, many new maps and new game mode. But still the biggest problem still exists: you die, you wait + camping. The objectives aren't encouraging enough to push people to risk their lives. The devs got to understand that before it's too late, unless they want the game to be played by some elitist group who think the game is fine because they have mastered it.
True. The ghost concept is nice, but it will only work if there is one defending and one attacking side else there is no incentive to push forward at all (hence the camping).
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Re: Neotokyo Pending Release

Postby KindredPhantom » Sat Oct 24, 2009 9:49 am

Did they fix the no-clip through enemies? I don't see anything in the change log addressing that.
It's obviously a game design decision. Tf2 also has it.
In TF2 you can no-clip through allies but not enemies.
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Re: Neotokyo Pending Release

Postby Mr.Coffee » Sat Oct 24, 2009 6:19 pm

Hehe.

When the game was released it had like 12 active servers full of people. Now it has 2. Aaahaha.

What do you speak of? The week of release they had atleast 25 and I wouldn't be surprised if it reached 50.
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Re: Neotokyo Pending Release

Postby Arès » Thu Jan 17, 2013 5:08 pm

Big update.
http://neotokyohq.com/
http://neotokyohq.com/2013_patch_media
january 17, 2013 : 9:06pm --- (pushBAK)

Hello everyone reading this... We just updated NT with a few new maps, and some weapon re-models.. and finally fixed the infamous "left-lean bug".. so now there is NO SHAME IN LEANING LEFT because you are now appropriately exposed like you would expect from a corner lean. So veteran players just need the PATCH INSTALLER.. and new players should get the FULL INSTALLER..

*NEW
neotokyo client download (january 17, 2013)


FULL INSTALLER :------> FULL INSTALL TORRENT Use this installer if you do not have NT installed.

PATCH INSTALLER :------> PATCH INSTALL TORRENT Use this installer if you want to patch your current NT.


If you are curious to see some images of the new maps.. click here

CHANGELOG:
* New ZR68C/S/L and MX/S-5 models.
* Details added to most other guns.
* Tweaks made to smoke and frag grenades to make them easier to distinguish.
* New darker Jinrai skins.
* Changed default key bindings to be more consistent with other games.
* Changed default server config (3 minute round time, first to score 7).
* Made HUD icons more readable against bright backgrounds.
* Left lean exploit fixed.
* New maps:
nt_ballistrade_ctg
nt_decom_ctg
nt_disengage_ctg
nt_marketa_ctg
nt_ridgeline_ctg
nt_saitama_ctg
nt_sentinel_ctg
nt_terminal_ctg
* Updated maps:
nt_engage_ctg
nt_ghost_ctg
nt_pissalley_ctg
nt_shrine_ctg
nt_skyline_ctg
nt_transit_ctg

note: NO CHANGES TO WEAPON BEHAVIOR
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Re: Neotokyo Pending Release

Postby MarvintheParanoidAndroid » Fri Jan 18, 2013 1:30 pm

Nice, it only took 3 and a bit years to fix a gamebreaking exploit.
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Re: Neotokyo Pending Release

Postby KindredPhantom » Sun Jan 27, 2013 6:19 am

Working on Valve time it seems.
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Re: Neotokyo Pending Release

Postby Aurion » Wed Feb 27, 2013 3:46 pm

Is there still a thing like "veteran" players for Neotokoy? Even Dystopia had more exposure over the last few years, without even trying.
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