[RELEASE] dys_infect_v1

A place to discuss Custom additions to Dystopia.

Moderator: Forum Moderators

[RELEASE] dys_infect_v1

Postby thedude » Thu Sep 28, 2006 12:16 am

Get your copy of version 1 of dys_infect here! That's right! no more beta versions.

Honestly, not too much has changed from b5 or the pre-final version... except for some of the lighting, bug fixes, and extra detail to CS. Hopefully, this will be the last update I need to make to the map, as I would like to spend my time and energy on a possible new map.


Get it Here!
Last edited by thedude on Thu Apr 05, 2007 7:26 pm, edited 1 time in total.
Image
User avatar
thedude
 
Posts: 243
Joined: Fri Nov 18, 2005 6:43 pm

Re: [RELEASE] dys_infect_v1

Postby Elman » Thu Sep 28, 2006 12:52 am

thedude wrote:Honestly, not too much has changed from b5 or the pre-final version... except for some of the lighting, bug fixes, and extra detail to CS.

As long as the 2nd obj button bugs are fixed, it's fine :P Good job! This is being a hell of a good week for Dystopia mapping :P

thedude wrote:I would like to spend my time and energy on a possible new map.


:o You're the best :P

Downloading...
Image
Elman
PHAN
PHAN
 
Posts: 3366
Joined: Sat Nov 19, 2005 9:24 am

Re: [RELEASE] dys_infect_v1

Postby Cacotopia » Thu Sep 28, 2006 1:02 am

Elman wrote:Good job! This is being a hell of a good week for Dystopia mapping :P


q. f. t.
Cacotopia
 
Posts: 278
Joined: Tue Sep 13, 2005 1:16 pm
AOL: vtfarrow
Location: Blacksburg, Virginia

Re: [RELEASE] dys_infect_v1

Postby BurninWater » Thu Sep 28, 2006 6:57 am

Cacotopia wrote:
Elman wrote:Good job! This is being a hell of a good week for Dystopia mapping :P


q. f. t.


d.q.f.t
BurninWater
PHAN
PHAN
 
Posts: 681
Joined: Thu May 04, 2006 4:04 pm

Postby nulloperations » Thu Sep 28, 2006 7:30 am

Awesome, final versions of two of my favorite maps out this week!

Icepick, I'm looking at you to finish up now to get all 3 of my favorites done.
Image
Not for the Glory. Not for the Honor. For the Team.
nulloperations
 
Posts: 1209
Joined: Thu Nov 17, 2005 10:52 am
Location: Tampa. Florida

Postby Elman » Thu Sep 28, 2006 12:05 pm

I love the gameplay changes (Specially the teleport: it could look better [Check Fusion's] but at least it plays a lot better :D)... Although I hate the lighting changes (I preferred B5's... For example, the 2nd obj area looked cleaner than it does now, with all those blue lights :-?)

Anyway, good job. I'll be glad if you changed the lights back to the b5 ones, but if you don't, I could get used to it :P
Image
Elman
PHAN
PHAN
 
Posts: 3366
Joined: Sat Nov 19, 2005 9:24 am

Postby tr0mb0ne » Thu Sep 28, 2006 12:44 pm

dys_fusion and THEN dys_infect?

/cums
[20:39] * tr0mb0ne was kicked by BARON-von-Lez (tr0mb0ne) [20:39] * BARON-von-Lez was kicked by ChanServ (That user is protected.)
BARON-von-Lez: WHY FOR THE LOVE OF GOD ARE THESE RETARDS PROTECTED
User avatar
tr0mb0ne
 
Posts: 2095
Joined: Thu Oct 27, 2005 6:34 pm

Postby Fedio » Thu Sep 28, 2006 1:08 pm

Sweet dude. I'm glad you finally released it. The community has 2 awesome maps to play now. I hope everyone is happy with this version, I know I am.

Now I just need to find that secret button....
Fedio
Physical Adept
 
Posts: 246
Joined: Tue Dec 06, 2005 3:05 am
Location: Pennsylvania

Postby Sgt_Hobo » Thu Sep 28, 2006 1:18 pm

Downloading.
User avatar
Sgt_Hobo
PHAN
PHAN
 
Posts: 2062
Joined: Mon Sep 19, 2005 7:05 am
Location: Maryland

Postby Dredhorse » Thu Sep 28, 2006 2:35 pm

will be up on dysarenewmaps normal mapcycle tomorrow... enjoy
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

Image
Dredhorse
PHAN
PHAN
 
Posts: 3644
Joined: Mon Jun 05, 2006 3:26 pm
Location: Germany

Postby icepick66 » Thu Sep 28, 2006 5:04 pm

Sweet :D, cant wait to try it :O


nulloperations wrote:Icepick, I'm looking at you to finish up now to get all 3 of my favorites done.

Fat chance :p
Image
User avatar
icepick66
PHAN
PHAN
 
Posts: 741
Joined: Fri Feb 24, 2006 12:13 pm
Website: http://icepick66.co.uk/minigolf.aspx
Yahoo Messenger: jackdye201@hotmail.com
AOL: ic3pick66
Location: London, UK

Postby nulloperations » Thu Sep 28, 2006 7:15 pm

icepick66 wrote:Fat chance :p


Hey I didn't say this week, just looking forward to a finished version of your map. Love it because it's something different.
Image
Not for the Glory. Not for the Honor. For the Team.
nulloperations
 
Posts: 1209
Joined: Thu Nov 17, 2005 10:52 am
Location: Tampa. Florida

Postby Niob » Thu Sep 28, 2006 8:55 pm

The final version will substitute _b5, which is currently in the cycle on the Eurotopia-Server, asap.

We got some minor organisational issues atm, thus the delay.
Join us on http://eurotopia.jarhedz.com/
Our popular dys-server: fozzy.jarhedz.com:27015
Jarhedz - Gamers at heart.
Niob
Blank Load Out
 
Posts: 18
Joined: Mon Sep 19, 2005 10:21 am

Postby tg-root » Fri Sep 29, 2006 2:24 pm

Thanks for all your efforts. Updating the TG server now.
tg-root
Blank Load Out
 
Posts: 9
Joined: Mon Apr 03, 2006 8:02 am
ICQ: 30072181
AOL: tacgamer+root
Location: UK

Postby Somniloquist » Fri Sep 29, 2006 2:28 pm

sehr gut.
Image
Somniloquist
 
Posts: 413
Joined: Tue Oct 11, 2005 8:40 pm

Postby Niob » Sun Oct 01, 2006 7:58 pm

Update finally done. It substitutes the b5 in the mapcycle :))

Good work :)
Join us on http://eurotopia.jarhedz.com/
Our popular dys-server: fozzy.jarhedz.com:27015
Jarhedz - Gamers at heart.
Niob
Blank Load Out
 
Posts: 18
Joined: Mon Sep 19, 2005 10:21 am

Postby Nemo » Wed Oct 11, 2006 5:03 pm

Thanks for the final version of my favorit map man! I'm so glad you made punk heavies unable to get to the corp roof so like the way you balanced the roof, awesome work!

I have to agree with Elman that the teleport is a bit plain (plus and I rarely see it being used in a pub despite being a realy cool idea) but I love the new lightning most of the time. Damn nice, keep it up! :D
mobilis in mobili
Nemo
 
Posts: 148
Joined: Thu Dec 08, 2005 11:32 am
Location: Sweden

Postby Kluas » Thu Oct 12, 2006 4:45 pm

Incredible, work guys. Third party maps shal prevail! until v1 :)
Kluas
PHAN
PHAN
 
Posts: 117
Joined: Sun Sep 10, 2006 2:44 am

Postby thedude » Fri Oct 13, 2006 8:50 pm

Thanks guys... I'm glad you are liking the map. Unfortunately, the map wont be changing any more, as I'm moving on to a different map. Infect has been a great learning experience for me, and I hope to bring you guys something better in the near future. :)
Image
User avatar
thedude
 
Posts: 243
Joined: Fri Nov 18, 2005 6:43 pm

Postby The-Next » Thu Oct 26, 2006 11:14 am

Hi!, first of all, i have to say the infect has become a great map, one of my favourites.

Well, i found this bug a few days ago. It happens sometimes, the spider cant find the decker and start going from one side to other, sometimes finally finds the enemy sometimes doesnt

http://www.youtube.com/watch?v=3stPfUXEi88

this video is recorded on infect_beta5 but [Rx]Acer told me that it happens on infect_v1 too
My rateHacked CPU:
Image
User avatar
The-Next
 
Posts: 83
Joined: Tue Jan 10, 2006 7:16 am
Website: http://1337spanner.net.tc
Location: Valencia,spain

Postby BurninWater » Thu Oct 26, 2006 11:18 am

prolly more of a spider bug as anything else, besides spidering hackers sigh
BurninWater
PHAN
PHAN
 
Posts: 681
Joined: Thu May 04, 2006 4:04 pm

Postby The-Next » Thu Oct 26, 2006 11:34 am

maybe for any reason you want a spider making your work while you can kill any other enemy, and yes, kill deckers with spider is totally unskilled but hey, if i wanted to play an uber pr0 game i could go to warsow f.e.

I have to see if it happens on any other JIP
My rateHacked CPU:
Image
User avatar
The-Next
 
Posts: 83
Joined: Tue Jan 10, 2006 7:16 am
Website: http://1337spanner.net.tc
Location: Valencia,spain

Postby thedude » Thu Oct 26, 2006 11:49 am

that's because I put this uber anti-spider entity on that JIP. j/k :)

yeah I don't know man... that looks like a possible game bug. Not too sure how that would be a mapping issue.
Image
User avatar
thedude
 
Posts: 243
Joined: Fri Nov 18, 2005 6:43 pm

Postby obj » Thu Oct 26, 2006 12:35 pm

cyber_floor on punk entrance to orange node is not working properly.
I will wear only black and white and hide in the alleys on Saturday nights.
__
Image
-Is that for the pain?
-No. This causes paralysis. There is nothing for the pain.
User avatar
obj
higher post count
 
Posts: 2498
Joined: Sat Oct 08, 2005 5:53 pm
Location: Stockholm, Sweden

Postby Dredhorse » Fri Oct 27, 2006 4:23 am

concerning the spider... put something up in the bug forum..
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

Image
Dredhorse
PHAN
PHAN
 
Posts: 3644
Joined: Mon Jun 05, 2006 3:26 pm
Location: Germany


Return to “%s” Dystopia Custom Content

Who is online

Users browsing this forum: Bing [Bot] and 1 guest

cron
Home | News | Overview | Download | Media | Forum | .Plans
Contact | Team | Media Kit | Merchandise | Supporters | Fiction | PotW
All Content Copywrite Team Dystopia 2002-2005.
The brand spankin new Dystopia Website is powered by Sunshine, Lollypops and a Custard Filled Mouse using Leg Boosters.
web.dystopia-game.com