Callvote reworking

Please give us your opinions on gameplay and any suggestions you have which could make Dystopia better.

Moderator: Forum Moderators

Callvote reworking

excellent. (+2)
17
74%
could be cool. (+1)
1
4%
do not like it. (-1)
5
22%
 
Total votes : 23

Re: Callvote reworking

Postby MarvintheParanoidAndroid » Sat Jul 31, 2010 7:48 am

I do wish, however, that there was an easy way of getting rid of AFKs without the callvote.

Idle kick/move to spec is built in to 1.3.
<the_funkmaster> does lez dream of ELCRETIC SHPEE?
User avatar
MarvintheParanoidAndroid
Puny Human tester
Puny Human tester
 
Posts: 2895
Joined: Tue Apr 25, 2006 4:26 pm
Location: UK
Real Name: Chris Campbell

Re: Callvote reworking

Postby Xaxu » Sat Jul 31, 2010 8:32 am

Awesome, so we can leave kick, and just have it be affecting nextmap/map/balanceteams.
Image
Xaxu
PHAN
PHAN
 
Posts: 213
Joined: Thu Mar 25, 2010 2:04 pm
Real Name: Joshua

Re: Callvote reworking

Postby Moonmixer? » Wed Sep 15, 2010 4:49 pm

Hyphen-ated wrote:
useful idiot wrote:abstaining is just as much a right as voting

Right now you do not have the ability to abstain. Everyone starts out voting "no", the pgdn key has no effect, and the pgup key changes your vote to "yes". this suggestion is to add the ability to abstain.


QFT. Owned.


EDIT: Actually gonna start a new suggestion right now.
Moonmixer?
Operative
 
Posts: 102
Joined: Sun Feb 08, 2009 11:05 am

Re: Callvote reworking

Postby Ravice » Sun Sep 26, 2010 7:17 am

+2

there are so many countless times people on servers have been massively frustrated because one out of those 7 noobs dont know how to press pgup (or pdgn) or just don't care.

"pgleft" ie novote, really should not count to the point that 4 yes to 12 "dont care" should win.
Image
User avatar
Ravice
Blank Load Out
 
Posts: 8
Joined: Sun Aug 22, 2010 7:23 am
Location: Leeds, United Kingdom
Real Name: Mike

Previous

Return to Dystopia Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest