Red Stuff in my console

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Red Stuff in my console

Postby Starman Super » Wed Feb 24, 2010 12:03 am

Dystopia
Map: dys_cybernetic
Players: 5 / 18
Build 4044
Server Number 20
SetConVar: No such cvar ( bat_reservedslotscount set to 0), skipping
SetConVar: No such cvar ( bat_reservedslots set to 0), skipping
No pure server whitelist. sv_pure = 0
CAsyncWavDataCache: 237 .wavs total 0 bytes, 0.00 % of capacity
Error: Material "dtrustscreen/noise1" : proxy "TextureScroll" unable to initialize!
Begin loading faces (loads materials)
End loading faces (loads materials)
Initializing renderer...
SOLID_VPHYSICS static prop with no vphysics model! (models/dys_cybernetic/pipes/pipe_main_96x2048.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/dys_cybernetic/pipe_main_64_compound.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/dys_cybernetic/pipe_main_64x1024.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/tubes.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/tubes.mdl)
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Re: Red Stuff in my console

Postby sverek » Wed Feb 24, 2010 12:35 am

Do you have missing models in game? Red lines are common everywhere, even source commercial games. There no perfect things.
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Re: Red Stuff in my console

Postby KindredPhantom » Wed Feb 24, 2010 4:26 pm

Red stuff are errors, a lot of maps have them and i already reported them for every official map.
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Re: Red Stuff in my console

Postby Starman Super » Thu Feb 25, 2010 6:58 pm

Not that I ever notice, but I do restart with 50 energy when switching to energy implant, and get soundloops sometimes.
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Re: Red Stuff in my console

Postby Zero-Flame » Sun Feb 28, 2010 2:54 pm

You will only start with 50 if you suicide or cortex. If you switch and die normally you will get full energy on spawn.
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Re: Red Stuff in my console

Postby Unacosamedarisa » Mon Mar 01, 2010 11:39 am

Zero-Flame wrote:You will only start with 50 if you suicide or cortex. If you switch and die normally you will get full energy on spawn.


I think he means something different. If you suicide/cortex/get TK'd you spawn with the energy you had when you died (prevents deckers using all their energy then suiciding, spawning, jumping straight back into Cyberspace). Starting with 50 energy happens if you don't choose SCS before you spawn/materialise... even if you have the loadout menu still up. So, if you die (without SCS), then bring up the loadout menu to choose SCS, but, before you have checked the SCS box, you spawn and appear on the spawnpad, when you do select SCS and get rid of the menu, you'll only have 50 energy (but a capacity for 75) for that spawn. Subsequent spawns work fine. But, your energy amount (not capacity) is determined when you materialise.

Can be a bit annoying... most of my loadouts use SCS, so it's always the first thing I check.
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