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April 2010 Update - Effects, Effects, Effects.

Dystopia news posts by the Puny Human developers.

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Re: April 2010 Update - Effects, Effects, Effects.

Postby Ansob » Fri Apr 09, 2010 5:10 pm

stengah wrote:I mean cone on, for a "mod" this is just insane.


Not really. This is about on part for a total conversion, per the standards set by Natural Selection et al. in the halcyon days of GoldSrc.
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Re: April 2010 Update - Effects, Effects, Effects.

Postby MarvintheParanoidAndroid » Sat Apr 10, 2010 3:14 pm

Natural Selection had particle effects and crazy awesome shaders?
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Re: April 2010 Update - Effects, Effects, Effects.

Postby Ichi » Wed Apr 14, 2010 7:22 am

MarvintheParanoidAndroid wrote:Natural Selection had particle effects and crazy awesome shaders?


Dystopia is on HL1 engine?
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Re: April 2010 Update - Effects, Effects, Effects.

Postby Juan » Wed Apr 14, 2010 12:44 pm

no you guys are confused

when he says goldrsc, he means goldeneye source
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Re: April 2010 Update - Effects, Effects, Effects.

Postby MarvintheParanoidAndroid » Wed Apr 14, 2010 2:11 pm

Ichi wrote:
MarvintheParanoidAndroid wrote:Natural Selection had particle effects and crazy awesome shaders?


Dystopia is on HL1 engine?

well done yes that was my point
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Re: April 2010 Update - Effects, Effects, Effects.

Postby bauxite » Thu Apr 15, 2010 12:05 am

its just stengah causing fights again lol

what dystopia has achieved is really great for a mod, just look at any other sourcemod to compare, it has waaay more content and work put into it than the good ol' mods, im guessing.

there are probably only a few mods comparable to dystopia, for pretty much any games.

if you want to share, post them in the mod thread.

goldeneye source? nah, that so uncool compared to blackmesa.
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Re: April 2010 Update - Effects, Effects, Effects.

Postby sverek » Thu Apr 15, 2010 2:49 am

bauxite wrote:goldeneye source? nah, that so uncool compared to blackmesa.

did you play it?
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Re: April 2010 Update - Effects, Effects, Effects.

Postby Sharpie » Thu Apr 15, 2010 12:08 pm

As always, great job devs... I do have two questions though...

1. I know that you guys don't have the time or money to do all new weapon models, but I was of the understanding that the Tesla model was going to be altered so that you had a visual on the cooldown... did that get scrapped? I could just be making that up... or it's wishful thinking... but an indicator after the tesla ball would be so nice.

2. I was a little disappointed that you didn't show how stealth looks when the person is moving. Will it be pretty much the same as it is now? Or is this a thing where it's now completely invisible without having to stand still for a few sec?
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Re: April 2010 Update - Effects, Effects, Effects.

Postby murphy » Thu Apr 15, 2010 1:38 pm

Sharpie wrote:1. I know that you guys don't have the time or money to do all new weapon models, but I was of the understanding that the Tesla model was going to be altered so that you had a visual on the cooldown... did that get scrapped? I could just be making that up... or it's wishful thinking... but an indicator after the tesla ball would be so nice.

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Re: April 2010 Update - Effects, Effects, Effects.

Postby LordTrolley » Thu Apr 15, 2010 2:47 pm

Thats soon going to change, hopefully :P
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Re: April 2010 Update - Effects, Effects, Effects.

Postby Sharpie » Thu Apr 15, 2010 6:03 pm

murphy wrote:no animator


Yeah :-/ I was hoping that it was something that wasn't as hard to do as I'm sure it is...

Is there a way that we could just open it up to the community, I mean, we have people who can do that. Talk to the guy that did the custom AR model. I know that it's touchy letting non-devs do things like that but I have a feeling there are some people around here who would do it for absolutely no credit whatsoever (well maybe just give them a pat on the back, but seriously)

I might have to break out 3ds max and look over the model... just out of curiosity...
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Re: April 2010 Update - Effects, Effects, Effects.

Postby [c]ain » Fri Apr 16, 2010 6:31 am

I must give you guys props for this. Stealth is a HELL of a lot harder to see now. Making it better for the game to be honest. Now you can actually sneak by heavies without thermals.
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Re: April 2010 Update - Effects, Effects, Effects.

Postby Meester » Tue Apr 20, 2010 11:01 pm

Infect & Fusion should have been in years ago.

Still at least 'something' is happening :lol:
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Re: April 2010 Update - Effects, Effects, Effects.

Postby trigger_hurt » Wed Apr 21, 2010 8:03 pm

FallenPrey wrote:I must give you guys props for this. Stealth is a HELL of a lot harder to see now. Making it better for the game to be honest. Now you can actually sneak by heavies without thermals.

Idd, i guess coldsuit will be handier too.

Also, tesla cooldown: Just do it with crosshair scripts. Altho it will break on weapon switch.

Meester wrote:Still at least 'something' is happening :lol:

Don't be like that. <_<
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