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November 09 Update - The Future is Orange

Dystopia news posts by the Puny Human developers.

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Re: November 09 Update - The Future is Orange

Postby Aurion » Thu Nov 19, 2009 11:03 am

Yeah, i kinda assumed that it runs similar then EP1, but comparing it with a middle to high end rig... :sista:

Anyways, i hope this starts soon. And i mean, "real world" soon, not "valve" soon.
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Re: November 09 Update - The Future is Orange

Postby Bobbus » Thu Nov 19, 2009 11:14 am

My (very slightly) educated guess is 1 month for supporters.

:(
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Re: November 09 Update - The Future is Orange

Postby Reckless[NL] » Thu Nov 19, 2009 2:02 pm

>>Changed Laser Rifle firing color to be Red for Punks, Blue for Corps.

do want
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Re: November 09 Update - The Future is Orange

Postby kruemel » Thu Nov 19, 2009 2:09 pm

Nice changes so far!

Have you changed any maps? It would be great to see injection and exodus being played more often.
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Re: November 09 Update - The Future is Orange

Postby n0rb » Thu Nov 19, 2009 3:20 pm

Wow good news!! Is the 'small-weapons' option going to be included in 1.3?
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Re: November 09 Update - The Future is Orange

Postby txMaddog » Thu Nov 19, 2009 4:58 pm

Can't wait for this!! Also want to see some Push style maps and maybe a Dystopia version of Murerball !!
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Re: November 09 Update - The Future is Orange

Postby Sensenmann » Thu Nov 19, 2009 6:15 pm

awesome!
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Re: November 09 Update - The Future is Orange

Postby The Chosen One » Thu Nov 19, 2009 7:23 pm

Dystopia Orangebox (Version 1.30) Changelog wrote:- Changed the Laser Rifle so it only has one zoom level and doesn't steal control of the mousewheel.

What?!? :x Can't you do something other than that, like maybe a console cmd that controls the zoom level when zoomed in?
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Re: November 09 Update - The Future is Orange

Postby urinal-cake » Thu Nov 19, 2009 7:50 pm

n0rb wrote:Wow good news!! Is the 'small-weapons' option going to be included in 1.3?

No, but r_drawviewmodel 0 is now no longer a cheat and cl_spawneffect is now added to shut off the spawn effect.
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Re: November 09 Update - The Future is Orange

Postby [c]ain » Thu Nov 19, 2009 8:39 pm

murphy wrote:
UsefulId|ot wrote:c'mon

surely there's a longer changelog...please post

don't look a gift Dystopia patch in the mouth


murphy please be a little more respectful.

murphy wrote:Can my dear friends Christopher "MarvintheParanoidAndroid" Campbell, Heywood "BigToeCommando" Jablomie, and myself be credited with these????

summoning redemption


umm... i dont think your the one who developed it lol.
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Re: November 09 Update - The Future is Orange

Postby urinal-cake » Fri Nov 20, 2009 12:31 am

FallenPrey wrote:
murphy wrote:
UsefulId|ot wrote:c'mon

surely there's a longer changelog...please post

don't look a gift Dystopia patch in the mouth


murphy please be a little more respectful.

murphy wrote:Can my dear friends Christopher "MarvintheParanoidAndroid" Campbell, Heywood "BigToeCommando" Jablomie, and myself be credited with these????

summoning redemption


umm... i dont think your the one who developed it lol.


Actually, I think it's murph not being respectful. UsefulId|ot is assuming that time = work in the modding community, which is pathetic. We may of not updated Dystopia in a while due to people's real life commitments. This is as far as the changelog goes at the moment.
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Re: November 09 Update - The Future is Orange

Postby Furtal1ty » Fri Nov 20, 2009 12:41 am

The OB update fixes and adds alot to the mapping side, so expect more possibilities if our mapping community ever actually releases a map =P
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Re: November 09 Update - The Future is Orange

Postby Tope » Fri Nov 20, 2009 11:50 am

urinal-cake wrote:Actually, I think it's murph not being respectful. UsefulId|ot is assuming that time = work in the modding community, which is pathetic. We may of not updated Dystopia in a while due to people's real life commitments. This is as far as the changelog goes at the moment.


Useful was joking. He knows this is a huge update for the short amount of time it was in development, and would have posted something much different if he didn't like what he saw.
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Re: November 09 Update - The Future is Orange

Postby urinal-cake » Fri Nov 20, 2009 12:31 pm

Apologies for not understanding. Sarcasm and jokes are definitely hard to comprehend on the computer. Thank you for clarifying Dick. Sorry once again Useful. If that is your way of giving a compliment, then thank you on behalf of the team. They worked hard so that people would be happy.
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Re: November 09 Update - The Future is Orange

Postby UsefulId|ot » Fri Nov 20, 2009 1:45 pm

i just want everything to be perfect and i want it now.

=(

why me is bad for this? i did not criticize. i just asked to reveal the rest of the changelog. if tehre isn't any more to the log then it's a moot point and we move on.

if was trolling this thread i woulda mentioned something about ya'll making shit look pretty instead of making the game more intuitive so the mass populace of FPS mod-gamers would know wtf is going on when they try dystopia...ie add compass and cyberspace HUD additions with energy crystal-related data
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Re: November 09 Update - The Future is Orange

Postby Odda C. » Fri Nov 20, 2009 2:06 pm

Sweet. I hope the melee got fixed as well (and that the graphical changes don't end up killing me). Great going Dystopia team!
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Re: November 09 Update - The Future is Orange

Postby murphy » Fri Nov 20, 2009 2:08 pm

urinal-cake wrote:
n0rb wrote:Wow good news!! Is the 'small-weapons' option going to be included in 1.3?

No, but r_drawviewmodel 0 is now no longer a cheat and cl_spawneffect is now added to shut off the spawn effect.

isn't r_viewmodelfov a command in the orange box? seems to do essentially the same thing.
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Re: November 09 Update - The Future is Orange

Postby [S]hifty » Fri Nov 20, 2009 5:53 pm

Is the mediplant healing graphic gettting an overhaul or are we still gonna have that pre-3d look of hearts flying around? Please say your changing it.. something a little cooler.. more futuristic.. :o
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Re: November 09 Update - The Future is Orange

Postby Trapt » Fri Nov 20, 2009 8:17 pm

congrats on the update guys, keep up the hard work.
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Re: November 09 Update - The Future is Orange

Postby urinal-cake » Fri Nov 20, 2009 9:16 pm

UsefulId|ot wrote:i just want everything to be perfect and i want it now.

=(

why me is bad for this? i did not criticize. i just asked to reveal the rest of the changelog. if tehre isn't any more to the log then it's a moot point and we move on.

if was trolling this thread i woulda mentioned something about ya'll making shit look pretty instead of making the game more intuitive so the mass populace of FPS mod-gamers would know wtf is going on when they try dystopia...ie add compass and cyberspace HUD additions with energy crystal-related data

I don't even know what all of that is, or what you said. I can't understand any of it.

But uhh.. Thanks? :-/
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Re: November 09 Update - The Future is Orange

Postby twincannon » Fri Nov 20, 2009 9:21 pm

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Re: November 09 Update - The Future is Orange

Postby Infrequent » Sat Nov 21, 2009 8:06 am

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Re: November 09 Update - The Future is Orange

Postby ViralHatred » Sat Nov 21, 2009 3:49 pm

How moddable are the particles?

(Yes, I'm talking mods already)

Because I like the older Teslaball better and want to change it already :mrgreen:
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Re: November 09 Update - The Future is Orange

Postby KindredPhantom » Sat Nov 21, 2009 5:04 pm

I doubt you could do that without replacing the tesla beam's particle itself. If that is possible i don't know, if it can be done with tf2 then i guess it could be done with OBtopia.
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Re: November 09 Update - The Future is Orange

Postby ocun » Sat Nov 21, 2009 11:41 pm

any chance we could get a fixed damage indicator in dys:orange?
one that doesn't blind your whole screen in red because you got hit when not having armor :-)
it would make getting spammed that much less annoying
that is all! looking forward to a release :-)
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