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April 09 Update - Shifting back into Gear

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April 09 Update - Shifting back into Gear

Postby urinal-cake » Tue Apr 21, 2009 11:42 am

Like with all large updates to Dystopia, we choose to take a vacation afterward. When we're done fragging with the new players to the game, creating hot fixes and patches and providing support we like to stretch out on the beach with a margaritas and fall asleep. Well, metaphorically speaking.

Surprisingly enough, Team Dystopia took a significantly shorter than normal break after the 1.2 release over Steamworks. Right away, we got to work on bug fixes and other balance changes we thought would be necessary. As well as the small stuff, we'll have bigger fish to fry in the coming months.

Today, we're releasing a patch to Dystopia over Steamworks which we're dubbing Content Update 2. You may wonder, What about Content Update 1? Sometime after the 1.2 release, around the time we enjoyed the fellowship of DjWHEAT and the extremely entertaining Dystopia release party, we pushed out a small content release. It included some quick updates that we wanted to get to you as soon as we could.

Here is the change log for that update:
Content Update 1 wrote:- Stats browser crash fixed
- Moved to a different Sound library.
- Removed some debug code, and console spam.
- Potentially fixed a rare client crash.
- Added dys_exodus to mapcycle.txt
- Updated TACScan sound.
- Updated Basilisk secondary explosion sound.
- Added new Program sound.
- Added new Fall Damage sounds.
- Added new Cyberspace Ambient sound.


Now, a few months later, it's time for a bigger update that we would like to share. Here is the change log for Content Update 2.
Content Update 2 wrote:FIXES:
- Hopefully, fixed issue where friends list on Steam would show people as playing "Source SDK Base."
- Fixed exporting stats.
- FIxed a number of exploits.
- Fixed a rare client crash if round_restart was performed during clients level loading.
- Fixed a crash that occurred when multiple callvote commands were executed.
- Fixed an issue in which all players, including spectators, were moved to Punks when a swap_team command was performed.
- Fixed crashing on Sound menu by moving the 'Music' menu.
- Pure (sv_pure) is now set to 1 in the valve.rc.
- A whitelist has been added, which restricts the use of some things, but still allows for custom content.
- Removed a file that was screwing up demos.

ADDITIONS:
- XFire is now integrated with Steam, Class, Weapon, Implants, Global Rank, Global Status is exported.
- Added dys_xfire_integration command, this can be turned off and on in the Advanced Multiplayer options menu.
- Check added to prevent game from submitting data to XFire when mp_stopwatch is set to 1.
- Added a dys_spidershooter entity which spawns Spider Grenades.

UPDATES:
- Changed dys_intro.avi.
- Updated Broadcast Server gibs to fix a small graphical issue.
- Updated Language files for English, French, German, Spanish, Swedish, Dutch and Finnish.
- Updated a file to make third party map Racetrack work correctly.

Updated Sounds:
- Added a sound effect when a callvote starts.
- Added new higher quality spawning sound.
- Added new Rocket Launcher sound.
- Added variations for katana.
- Modified levels for cyberspace pain sounds.
- Modified ladder sound to have more metallic effects.
- Slightly modified Assault Rifle, Friendly Fire hit and Cyberspace program sounds.

Updated Assemble:
- Some turrets towards that had high health are now invulnerable.
- Placed some turrets towards the end of the map to give Punks a little more help.

Updated Cybernetic:
- Fixed bug preventing access to third objective cyberspace.
- Added a ventilation passage to the operating room.
- Removed ICE Walls from second objective firewalls.
- Made various 1st objective meatspace and cyberspace tweaks.


We'll be posting in the near future about a bigger update that may grace the tables of Dystopia players. Stay tuned!

In the mean time however, we would like to remind all of the Dystopia players out there about our community's third party maps. We've taken the liberty to update the third party map installer package, located here. These maps are some of the best and most enjoyable maps created by the community that everyone should give a try.

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Also, we would like to take some time to thank everyone involved in the making of the Dystopia release party from a few months back. Particularly, people like DjWHEAT for hosting such an amazing event, Andy Nemer for putting it all together and making the wheels turn, the GameSurge staff for their gracious support, the always hard working ModDB staff and amazing sponsors like Trinity Gaming, xFire, Complexity Gaming and our awesome fans!

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Lastly, the rollover window for our statistics system has been lowered from 60 days to 30 days. Many may notice that their global ranks may have dropped or raised significantly which is a short term side effect. This unwanted effect won’t last long however. For those who keep at it in-game and continue to strive, they will be rewarded immediately with the most updated scores.

See you again soon!
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Re: April 09 Update - Shifting back into Gear

Postby MarvintheParanoidAndroid » Tue Apr 21, 2009 11:45 am

omgwtf
<the_funkmaster> does lez dream of ELCRETIC SHPEE?
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Re: April 09 Update - Shifting back into Gear

Postby Zeikko » Tue Apr 21, 2009 11:46 am

Awesome!
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Re: April 09 Update - Shifting back into Gear

Postby lwf » Tue Apr 21, 2009 11:50 am

Oh, joy!
Last edited by lwf on Fri Oct 09, 2009 10:22 am, edited 1 time in total.
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Re: April 09 Update - Shifting back into Gear

Postby Unacosamedarisa » Tue Apr 21, 2009 11:50 am

Still need a Spider Grenade Gun.

Good job though guys.
"durr durr durr my team died cos my leader's daddy died" - @Bloody, aka Axeto of team Null Byte demonstrating civility, decency and the DGL Spirit.

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Re: April 09 Update - Shifting back into Gear

Postby gamer13 » Tue Apr 21, 2009 11:52 am

Omfg, yay! Updates are always welcome :D . Downloading the 3th party map-pack right away.
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Re: April 09 Update - Shifting back into Gear

Postby Chish » Tue Apr 21, 2009 11:53 am

Oh, frabjous day!
MarvintheParanoidAndroid wrote:Dear Dystopia forum-goers,

Please read the thread before you post and make a fool of yourself.
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Re: April 09 Update - Shifting back into Gear

Postby KindredPhantom » Tue Apr 21, 2009 11:56 am

Boohya!
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Re: April 09 Update - Shifting back into Gear

Postby Zero-Flame » Tue Apr 21, 2009 11:58 am

ayayyyyyyyyyyyyyyyyyyyyyyyyyyyy CYBERNTIC DGL NOW!!!!!!
WW3|Zero-Flame
Free file hosting at http://Zero-Flame.com
US FastDL @ http://fastdl.zero-flame.com
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Re: April 09 Update - Shifting back into Gear

Postby anton_es » Tue Apr 21, 2009 12:00 pm

and i thought steam fkd up and reverts us back to u4 :twisted:
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Re: April 09 Update - Shifting back into Gear

Postby metzgrr! » Tue Apr 21, 2009 12:02 pm

So is this 1.3 ?

What are the ar changes btw ?
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Re: April 09 Update - Shifting back into Gear

Postby anton_es » Tue Apr 21, 2009 12:06 pm

l2r. its 1.2 cu2 (lol)
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Re: April 09 Update - Shifting back into Gear

Postby KindredPhantom » Tue Apr 21, 2009 12:07 pm

metzgrr! wrote:So is this 1.3 ?

What are the ar changes btw ?

This is 1.2 CR2 (content release 2).

Code: Select all
Slightly modified Assault Rifle, Friendly Fire hit and Cyberspace program sounds.


Only AR change.
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Re: April 09 Update - Shifting back into Gear

Postby metzgrr! » Tue Apr 21, 2009 12:10 pm

ah ar sounds, yeah.
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Re: April 09 Update - Shifting back into Gear

Postby bauxite » Tue Apr 21, 2009 12:15 pm

so this is an april fools joke right?
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Re: April 09 Update - Shifting back into Gear

Postby anton_es » Tue Apr 21, 2009 12:24 pm

restart steam, you'll see it's no joke.
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Re: April 09 Update - Shifting back into Gear

Postby sverek » Tue Apr 21, 2009 12:24 pm

Just gonna clarify little bit sound changes:

- Modified levels for cyberspace pain sounds >>> viewtopic.php?f=78&t=17621

- Slightly modified Assault Rifle >>> Close range sound is same, changed right stereo(distant sound) to be lower and more bass.

- Friendly Fire hit beep >>> viewtopic.php?f=78&t=17620&p=240522#p240522

- Enemy hit beep >>> viewtopic.php?f=78&t=17834

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Scripts
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Added "WEAPON Channel" for most weapons. Which means it will cut previous gun sound when you shoot again.

Added "ITEM Channel" for cyber programs and spawn sounds, which will prevent sound from overlapping, if you put and erase program and put it again. Or if you respawn on spawn pad at the same time (load out change > respawn)
Last edited by sverek on Tue Apr 21, 2009 12:36 pm, edited 2 times in total.
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Re: April 09 Update - Shifting back into Gear

Postby Meester » Tue Apr 21, 2009 12:34 pm

Just a mention that the update news is blank and also the date is 1969. Cue anti-Vietnam rhetoric....
Besides that, good update.
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Re: April 09 Update - Shifting back into Gear

Postby . » Tue Apr 21, 2009 12:41 pm

yay new content!!!!
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Re: April 09 Update - Shifting back into Gear

Postby KindredPhantom » Tue Apr 21, 2009 12:54 pm

Meester wrote:Just a mention that the update news is blank and also the date is 1969. Cue anti-Vietnam rhetoric....
Besides that, good update.

Like that for all steamworks mods.
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Re: April 09 Update - Shifting back into Gear

Postby Furtal1ty » Tue Apr 21, 2009 1:25 pm

Content Update 2 wrote:ADDITIONS:
- XFire is now integrated with Steam, Class, Weapon, Implants, Global Rank, Global Status is exported.
- Added dys_xfire_integration command, this can be turned off and on in the Advanced Multiplayer options menu.
- Check added to prevent game from submitting data to XFire when mp_stopwatch is set to 1.

This is golden enough to almost make up for you banning me.

Content Update 2 wrote:Updated Assemble:
- Some turrets towards that had high health are now invulnerable.
- Placed some turrets towards the end of the map to give Punks a little more help.

...punks need more help? (Round times for Heavies vs PsY was ~14:00 and ~10:30, respectively).

Anyways hooray updates!
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< Dvusyqyb> Nevermind.
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Re: April 09 Update - Shifting back into Gear

Postby Rhystic_One » Tue Apr 21, 2009 1:58 pm

Great job guys, keep up the good work ;)

Oh, I also just donated you 10$ ;)
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Re: April 09 Update - Shifting back into Gear

Postby Juan » Tue Apr 21, 2009 1:58 pm

I hope the new sounds aren't jarring but it's always nice to see a big chunky update
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Re: April 09 Update - Shifting back into Gear

Postby metzgrr! » Tue Apr 21, 2009 2:11 pm

So how do i fix hammer for the new update ?
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Re: April 09 Update - Shifting back into Gear

Postby Juan » Tue Apr 21, 2009 2:49 pm

Juan wrote:I hope the new sounds aren't jarring
rocket launcher :cry:
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