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Late December/January Update - Small New Years update!

Dystopia news posts by the Puny Human developers.

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Re: Late December/January Update - Small New Years update!

Postby DarkWolf » Wed Jan 07, 2009 6:32 am

urinal-cake wrote:It's up to Valve

Well guys, we have a release date.

January 15th 2010



yep
<frier> interesting... teddy coded the turrets to shoot people in the nuts

[ DarkWolf ] yay, found a bug
[ Teddy ] nooooooooooooooooo
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Re: Late December/January Update - Small New Years update!

Postby Aurion » Wed Jan 07, 2009 9:14 am

It was about 5 AM when i posted that ..do you really think i would search for another thread when i already found one?´;=)
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Re: Late December/January Update - Small New Years update!

Postby . » Wed Jan 07, 2009 3:44 pm

wtf

:D
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Re: Late December/January Update - Small New Years update!

Postby Tnvlsrule » Thu Jan 08, 2009 2:48 am

So... if we're running a server, will we download the files from Steam (via hldsupdatetool) or from this site? Also, are we going to get any warning, or will it be a "Hey players, evidently they released it yesterday." kind of thing? If the server files will be available through Steam and if we get some warning, will we be able to download the server files before the client is released?
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Who needs friends?
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Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Thu Jan 08, 2009 2:53 am

I'm assuming it will be like the other mods and server files will be through HLDSupdatetool
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Re: Late December/January Update - Small New Years update!

Postby ViralHatred » Thu Jan 15, 2009 10:17 am

hearing those heavy footsteps over and over will make me kill myself, I'll stick with current heavy footsteps.
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Re: Late December/January Update - Small New Years update!

Postby cornix » Thu Jan 15, 2009 1:30 pm

Did you hear footsteps? I think I heard footsteps!
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Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Thu Jan 15, 2009 2:04 pm

The new heavy footsteps are fuckin sweet! :D your just mad that your parents dont love you
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Re: Late December/January Update - Small New Years update!

Postby Neon Girl » Thu Jan 15, 2009 4:20 pm

Sweet? :? Huh?
No way. That constant "wheat wheat wheat" sound is gonna drive me nuts too.
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Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Thu Jan 15, 2009 4:36 pm

i dont even hear it unless im actually looking for it
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Re: Late December/January Update - Small New Years update!

Postby sverek » Thu Jan 15, 2009 5:32 pm

ViralHatred wrote:hearing those heavy footsteps over and over will make me kill myself, I'll stick with current heavy footsteps.

Urinal-Cake used non-final footstep sound. I've been working on it, while he recorded video. So relax, take a deep breath, there no need to kill yourself.
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Re: Late December/January Update - Small New Years update!

Postby omenapuu » Sun Jan 18, 2009 3:16 pm

Please, just please, let them be less intruding. Just feels like those footsteps dominate the whole soundscape.
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Re: Late December/January Update - Small New Years update!

Postby Zero-Flame » Sun Jan 18, 2009 3:18 pm

Aren't heavies supposed to be loud? They are huge metal robots....
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Re: Late December/January Update - Small New Years update!

Postby Neon Girl » Mon Jan 19, 2009 1:29 am

They're huge to be sure, but they're not THAT huge.
Question: Does altering the volume of a soundfile change it's checksum?
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Re: Late December/January Update - Small New Years update!

Postby Analogy » Mon Jan 19, 2009 1:36 am

Neon Girl wrote:They're huge to be sure, but they're not THAT huge.
Question: Does altering the volume of a soundfile change it's checksum?


Yes, you're altering the data that the checksum is based on. However, nobody actually uses sv_pure so you should be all right.

It would be easier, however, if you edit the sound definiton file. Steam/steamapps/sourcemods/dystopia/scripts/game_sounds_player.txt (make sure you use a text editor that understands Unix newlines, notepad might not work) then you look for "Heavy.footstepleft" and "heavy.footstepright" and edit the "volume" field.

Note that the "soundlevel" field does not affect actual ingame loudness, at least from first person. Soundlevel affects how quickly the sound fades as you move farther from it.
[20:59] <+Kevinkantaja> Analogy is pr0
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Re: Late December/January Update - Small New Years update!

Postby Ansob » Mon Jan 19, 2009 3:50 am

Sound files aren't protected anyway. You can just replace the offending sound with whatever you want to use.
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Re: Late December/January Update - Small New Years update!

Postby sverek » Mon Jan 19, 2009 4:18 am

Having different script with server is not good thing. Server might "force" you to use previous HL2 sound / original settings. If for example, you have custom sound for tesla ball, and server has original one(HL2 sound), you probably gonna hear both sounds being reproduced. So more annoying shit. However I am making sounds and adjusting them for dystopia, so there gonna be less path to HL2 sounds in scripts, which means more freedom to put actually working custom sound into dystopia, by replacing the sound in dystopia folder (non-HL2 sound).

However with steamworks new problem pop-ups. I haven't got much time to check it, but I am pretty sure dystopia will have most files (including sound and scripts folder) in "single file" called xxx content.gcf. You can open and check files, but you can't overwrite them, even if you do, steam will update it back to normal. Take counter-strike for example (Steam\steamapps)
Code: Select all
counter-strike source client.gcf
counter-strike source shared.gcf
source sounds.gcf // I am pretty sure cs:s using some of them


Of course it might be still possible to put your stuff in-game, however it will be more difficult and might require some skills to do it. But I do my best, so you don't even think about replacing my stuff :P

If to trust http://halflife2.filefront.com/file/CS_ ... unds;38618 you just put files in Steam css folder and it automatically picks it up. Same might work with scrips, make scripts folder, copy original script
for example:
Code: Select all
game_sounds_weapons.txt
game_sounds_player.txt

edit it to your settings and there you go.

Just replacing sounds worked for me so far. Gonna test scripts later
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Re: Late December/January Update - Small New Years update!

Postby Analogy » Mon Jan 19, 2009 7:21 am

Files in your actual directory tree should override the GCF... I think? Maybe? Dunno.

Server might "force" you to use previous HL2 sound / original settings.


From my experience, server will override local sound definitions for sounds that take place out of your line of sight, i.e. around a corner. Local sound definitions override anything that happens in an area visible to you.
[20:59] <+Kevinkantaja> Analogy is pr0
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Re: Late December/January Update - Small New Years update!

Postby Kalabalana » Wed Jan 21, 2009 12:12 pm

Exclusive features? As in after the release?
Mods are supposed to be free.
I guess technically your paying for access to a website based on a mod. So I guess Valve won't be pissed.
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Re: Late December/January Update - Small New Years update!

Postby sverek » Fri Jan 23, 2009 9:52 am

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<Atomy> i can kill all
<Atomy> so those bastards would get updated
<Atomy> THATS THE WAY TO WORK WITH VALVE TOOLS
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Re: Late December/January Update - Small New Years update!

Postby Juan » Fri Jan 23, 2009 10:56 am

what's it sound like when three of them are walking down the same hall
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Re: Late December/January Update - Small New Years update!

Postby termi » Mon Feb 02, 2009 2:45 pm

like there are 3 robotic monstrosities coming your way....

in short, brilliant
Team T, you know you want it.
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Re: Late December/January Update - Small New Years update!

Postby sverek » Mon Feb 02, 2009 2:51 pm

like... heavy orgy?
like... super noisy?
like... you gonna feel you gonna lose your virginity?
like... give us previous sound?
like... why there needed a new sound?
like... why heavies don't room in their bodies and still so noisy?
like... why you suck so hard?
like... :punkh:?
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Re: Late December/January Update - Small New Years update!

Postby Juan » Tue Feb 03, 2009 12:38 am

:click:
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