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Required Information for Dystopia Level Designers

A place to discuss Custom additions to Dystopia.

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Required Information for Dystopia Level Designers

Postby termi » Fri Jun 23, 2006 10:10 am

Good to see you made it to the Mapping forum, If you are interested in extending the landscape in which dystopia inhabits
You've come to the right place, The 3rd party mapping scene for dystopia is a growing, friendly and quite helpful community welcoming of budding level designers.

That's where this post comes in. The Team Dystopia Level Dev team will be keeping this thread it nice and updated with all the information that this forum contains for potential third party mappers.

Generally we keep stickies to a minimum here now because the majority of the important mapping information lives on the Mapping Section of the Dystopia Wiki though we do have a few handy topics kept up top to help you get going...

This forum is for people to pimp their work, get help, ask questions, shoot for ideas, essentially anything level design related at all.

Dystopia Template Map. LINK
Example map. Contains two objectives and a bit of Cyberspace. Very useful to load up in Hammer and get your head around the new Dystopia entities, an ultra basic starting point.

#dys_Mappers on irc.ausirc.net. LINK
Information on the irc channel we inhabit when talking Level dev stuff.

Tutorial Threads
Hammer tutorials
Things to do!
Things to avoid!
How to use pakrat
How to compile/decompile models

Texture/Prop packs
Warby's prop pack
afk's prop/texture pack

Dystopia Mapping Wiki LINK
In case you missed the subtle hint above, All the important dystopia level design info lives here
Last edited by termi on Mon Jun 11, 2007 7:31 am, edited 1 time in total.
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Re: Required Information for Dystopia Level Designers

Postby metzgrr! » Tue Apr 21, 2009 1:04 pm

Needs an update after the april 09 patch.
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Re: Required Information for Dystopia Level Designers

Postby Cyanyde » Wed Apr 22, 2009 12:04 pm

Yeah, the dystopia gcf is in the steamapps folder now.

* First download GCFScape from here: http://nemesis.thewavelength.net/index.php?c=169
* Use GCFScape to open C:\Program Files\Steam\steamapps\dystopia live content.gcf
* Browse to C:\Program Files\Steam\steamapps\cyanyde420\dystopia\Dystopia\ and select the materials folder.
* right-click > extract to C:\Program Files\Steam\steamapps\cyanyde420\dystopia\Dystopia\ and click ok.

Finally, do the same with the models folder.
All together it's about 1gb of extra stuff, but it will allow you to use these assets in Hammer.

Have fun!

ps. thx for the head's up! :)
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