[OpenSource]Dys_Stronghold b6b - 04/Dec/11

A place to discuss Custom additions to Dystopia.

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Postby cornix » Mon May 15, 2006 8:08 am

CET = UTC+1, GMT = UMT, so 20-22 CET = 19-21 GMT :D Just time estimatest tho, may aswell be later.
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Postby icepick66 » Mon May 15, 2006 8:20 am

And whats the irc :P/and server ip :p
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Postby cornix » Mon May 15, 2006 8:26 am

AusIRC server. If you're in the official #dystopia chan, I'll find you. You may also go to #qrn
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Postby tehgee » Mon May 15, 2006 9:39 am

Found a couple more clipping errors icepick. Check your PMs.
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Postby Dredhorse » Mon Jun 26, 2006 10:37 am

Hi,
any updates?
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby icepick66 » Tue Jun 27, 2006 3:59 am

Its all in the wiki now xD
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Postby Dredhorse » Tue Jun 27, 2006 8:10 am

ahh.. will take a look.. thanks..
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby icepick66 » Tue Jun 27, 2006 12:13 pm

icepick66 wrote:Ok im wrapping up the map then gona relase it, just a few things i need to do,


lmao, what a lie,
im removing the whole datatrust theme now, lol xD, i hope to get it done soon :P
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Postby icepick66 » Fri Jun 30, 2006 1:22 pm

ok, i have 2 months off to work on this, and considering its allready nearly there, it should be done soon,

just to recap on what needs to be done,

Sewer lighting, i tryed using the texture lights, but they suck, and do not give the feel im after.

Cybus industries incorporation, ive done most of this, and those who are British and are very observant will know where its from :P

Some jazzy lighting effects for the airlock, i managed somehow to create a digital light, which its more of a error lol.

Some areas are being opend out,

teleporter has been redone, but needs testing.

a complete revamp of cyberspace

and i hopefully go for a public beta, in the next few weeks
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Postby tehgee » Fri Jun 30, 2006 2:19 pm

Sounds good. Looking forward to seeing the new version. :)
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Postby Smaug » Fri Jun 30, 2006 2:25 pm

Dr Who ftw!

Cybus industries :o :o :o

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Postby Sesguengo » Sat Jul 01, 2006 5:40 am

What did Cybus make?

Heavies=cybermen ftw!
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Postby icepick66 » Sat Jul 01, 2006 6:02 am

yup, hevies, and other features which make the corps cybernetic
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Postby Dredhorse » Mon Jul 10, 2006 2:42 am

hi... any update? ;-)
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby icepick66 » Tue Jul 11, 2006 2:48 pm

well it was allmost done, untill i tore out the whole prison :p, now its much much better, and should be more balanced and open. and i added a other cool skybridge lol, making a total of 3 in the map :p,

and finaly im going to change the sewers lighting from a bar light to indivudual light fixtures.

but now i have a whole heep of unconnected entity, which im gona have to go througj :( , i was a little to viloent with the deleting lol
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Postby Dredhorse » Tue Jul 11, 2006 9:51 pm

thanks for the update.. have fun and looking forward to play it finally..
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby icepick66 » Thu Jul 13, 2006 12:53 pm

ok, its allmost there, just a few cyberspace fixes and it should be done:

also i got the teleporter to work both rounds now.

cyberspace has been redone from scratch, wasent fun but its how i want it now lol.

the prison is finished its no longer a stelthers hideout, but its more cramped :(, one thing i cant seem to nail out of this map is the claustropoiba.

and bye bye airlock hello new bridge :D

as the wiki said a release in this month.

toutch wood no errors will occour like last time lol, just before the beta
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Postby icepick66 » Fri Jul 14, 2006 1:18 pm

I will release a public beta tommow, now that ive done everything i wanted to with it, needs some testing, then back to the drawing board lol

And now i will start a change log
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Postby Dredhorse » Fri Jul 14, 2006 2:56 pm

great!!! will take a look at it.. so we can play it on monday.. :o
OH. btw: I'm normally NOT in these forums anymore, so if you want something from me you need to PM me.

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Postby icepick66 » Sat Jul 15, 2006 2:18 pm

after 2 recompiles of 45 minutes each, ive finaly fixed most obious bugs. the only bug i know now, is the black texture on the punks spawn, noticed that after the final compile

Download here:
download is now outdated look below for a updated version


this is a first beta, and its 8mb packed 33mb unpacked of which 10meg are textures.
im off to bed now lol
Last edited by icepick66 on Sun Jul 16, 2006 6:30 am, edited 2 times in total.
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Postby BurninWater » Sat Jul 15, 2006 2:49 pm

cool :D look forward to playing it...

btw, dont forget to add a new version number =X
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Postby sado » Sat Jul 15, 2006 6:27 pm

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Postby icepick66 » Sun Jul 16, 2006 4:48 am

Version b1a will be avalable later today, with all bugfixes inplemented
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Postby Sensenmann » Sun Jul 16, 2006 5:00 am

great map, I'm looking forward to play next Version, b1a!
:)
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Postby icepick66 » Sun Jul 16, 2006 6:27 am

version B1a,
download http://www.dimensionstudios.org/maps/dy ... oldb1a.zip

If you have the old version their is a problem one of the screen's, which i forgot to bspzip, you must update to the latest version
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