Awesome work, thanks, Ill add a few comments,
This sign is semi-transparent, probably due to it being a decal.
-- its the shopping cart model, cant really fix without removing the sign altogether
Skybox model in Standard scale looks odd. Place in the skybox.
Dident realise it was a skybox model, shall move
Advert without the Advert Sign model looks odd, add the model for greater depth.
--Advert sign model was a bit too large for me to use, ill have a fiddle though.
This fence is legbooster jumpable (Dunno if this was intentional)
--Its shootable too

break the fence for another route.
Trash Dumpsters still not enterable, suggest making them non solid with invisible brushes, would add a great hiding places/cover. I have one from an old map of mine if you'd like.
--haha their using clip brushes atm, as the collision model propels you 100ft in the air. idk about letting people hide in them, kinda slows down game-play + adds unnecessary brushes. but ill change and test the one in the ally.
This forcefield looks odd now the others are different.
Purly a fps issue, having a refract refract another refract chomped 10fps for me

This button says door, but you're extending a bridge? Fix please. (Like the new doors!)
--Heh lazyness with the res files, ill fix.
Misc nodraw/leggie bugs. (One bug is above those vending machines)
--Fixed the vending machine one,
cant fix the spinning neon sign one as theres no way to make it nonsoild without wasting more entities.
Too many props are non-solid, spots immersion, especially when you can walk through lampposts.
--Lampposts have no collision model, not sure to fix as i hate getting stuck in street furniture and having movement inhibited.
Some of the spots you shown are only visible via leg boosting, mostly in minor areas that people wouldn't normally leg boost in, so i haven't fixed most to save on faces and fps. the more obvious areas where you'd try and leg boost are fixed.
You can get stuck here by hopping into this gap, and you can't legbooster out, however the room has lots of nice hiding spots!
-- Fixed
You can hide in the trees near the sewer door, tricky to get to, but could make a nice hiding spot.
-- Fixed
Sign/Metal/Whatever it is sticking through the force field post.
-- haha was waiting for someone to spot this, fixed. (I thought at the time no one will notice XD)
Noticed the minimap was missing texture.
-- my fault, fixed
I also highly dislike cyberspace from punk jIP one, it's too confusing on the eye, I can understand adverts/companies, but please, less transparency!
-- Made one huge building opaque, but ill properly give it a work over tomorrow, but most effects were to hide the basic layout of the cube. I turned down alot of the effect this version, looks like it still needs reducing from the mindfuck it once was xD.
Thanks.
End Report.
Awesome job! great to have such a nit picker once over the map with fresh eyes! as you can probably tell I'm an optimization whore and cut every corner in the book and haven't allowed any room for leg boosting

Really appreciate it, and will gladly return the favor when you release your map
