Well I'm actualy working on 4 (maybe 3) different maps atm, changing whenever I get bored with one. So don't expect one to be ready too soon
First one is punks raiding a bank to pinch the credits, cleverly named dys_bank. Pretty standard.
Second one I'm hoping to be able to include brutes in. A corporation is working on improving the cloning process in a secluded tundra area, (where some of the first cloning technology was developed), creating units much stronger and agile than ever before.
A Punk group got wind of this information by chance, while pirating explicit movies involving clone-on-clone action in c-space. They figure the blueprints will fetch them enough money on the market to set them up for life.
No idea for the name yet.
Third is a phystball map based on doom2's dead simple (with added bits to make it work gameplay wise). I'll need to create some rusty metal hellish textures before this one is ready for release though, and seeing as I've never made any textures for source yet that could take some time.
Last one is an entire cybespace based one, based on a sort of freindly competion between gangs... Except one side is dressed up as corps. =P
Map would have four stages, and punks have to press 6 buttons in each stage to 'win' and progress to the next area. Each time you progress the metspace side becomes more and more hospitable, (first match starts out in a type of setting akin to broadcast), until you reach the last stage where you have a full blown audience. Named dys_cs_champion.
I may just scrap this one though, seeing as cyberspace maps haven't been too well recieved in the past.
Anyway, sorry for hijacking your thread there icepick