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dys_crysmack [BETA] *up-to-date*

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Re: dys_crysmack [BETA] *update*

Postby ViralHatred » Sat May 29, 2010 7:04 pm

Neon Girl wrote:I, for one, would love an update :P Maybe you can get it OB ready?


There is nothing to "get ready"

HL2/EP1/EP2 are now all OB Engine.
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Re: dys_crysmack [BETA] *update*

Postby Deathy » Sun May 30, 2010 6:38 pm

Well, I'll see if I can get it OB ready but I won't promise, because I suppose the ep1 version will work on the ob version of dys, it should atleast.
I think a release next weekend would be realistic, if I get to work and pack all the stuff this thurs- and friday.

greetz deathy
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Re: dys_crysmack [BETA] *update*

Postby Aushtara » Fri Jun 25, 2010 3:48 pm

Glad to hear this is still being worked on. Just loaded up Crysmack. I think it has tons of potential if it gets fully textured. I would definitely like to do a pug on it sometime soon on 1.3!
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Re: dys_crysmack [BETA] *update*

Postby KindredPhantom » Sat Jun 26, 2010 5:20 am

Deathy wrote:Well, I'll see if I can get it OB ready but I won't promise, because I suppose the ep1 version will work on the ob version of dys, it should atleast.
I think a release next weekend would be realistic, if I get to work and pack all the stuff this thurs- and friday.

greetz deathy

Just recompile in OB. Playing an EP1 map on OB works, but can have lots of issues.
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Re: dys_crysmack [BETA] *update*

Postby Deathy » Sun Jul 18, 2010 7:28 pm

Oh damn, i hate all this packing stuff, PAKRAT isnt working the way i want. :(
I tried it so many times but everytime i packed in all the textures, models, sounds, scripts, etc., in the end there was something missing (especially screens and stuff), not because i didn't put them in but because they weren't packed in correctly, got any tips? T.T
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Re: dys_crysmack [BETA] *update*

Postby Smaug » Sun Jul 18, 2010 8:39 pm

Maybe, just maybe, you can send me all the stuff, I'll see if I can packrat it for you?

I was wondering when you were gonna come back!
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Re: dys_crysmack [BETA] *update*

Postby Deathy » Tue Jul 27, 2010 11:52 am

I'm gonna have one last try with another tool, if that doesn't work, then I'm gonna contact you for sure. :)

EDIT: Ok, the other tool is working, so now I'm just waiting for one thing and a new version should be released in one or two days. That is, for your information, not for the OB version, I will port this to OB when dys actually is officialy released as OB. :P
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Re: dys_crysmack [BETA] *up-to-date*

Postby Deathy » Fri Jul 30, 2010 10:02 am

*push*
So, here's the new version, see first post for details about the map.
Download the latest version:
(version b3b)
http://www40.zippyshare.com/v/12550880/file.html


-Deaaathyy
Last edited by Deathy on Tue Apr 19, 2011 1:15 am, edited 1 time in total.
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Re: dys_crysmack [BETA] *up-to-date*

Postby Smaug » Fri Aug 20, 2010 12:16 pm

I'm putting this up on ZLJ server, people should be able to callvote it!
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Re: dys_crysmack [BETA] *up-to-date*

Postby Neon Girl » Thu Mar 10, 2011 5:59 pm

Nooo! All the links are dead D: Does anyone have a copy of b3b? Deathy, do you still have it?
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Re: dys_crysmack [BETA] *up-to-date*

Postby Deathy » Tue Apr 12, 2011 5:36 am

Yes, I still do have it, gonna upload and update the post later when I'm back at home.
Sorry for responding that late, but I guess you noticed that I'm not that active anymore. D:

My question is, does this work on the OB engine anyways or does it need a proper recompile? If no, I would consider doing this in my upcoming holidays (starting next week).

greetings
ol' deathy
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Re: dys_crysmack [BETA] *up-to-date*

Postby Neon Girl » Tue Apr 12, 2011 10:13 am

b3a appears to work just fine on OB. It's the latest version I could find.
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Re: dys_crysmack [BETA] *up-to-date*

Postby Deathy » Tue Apr 19, 2011 1:14 am

Well well, busy week, here we go, I'll try to find a permanent mirror. :?

http://www40.zippyshare.com/v/12550880/file.html
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Re: dys_crysmack [BETA] *up-to-date*

Postby Neon Girl » Tue Apr 19, 2011 4:31 pm

The Puny Human FastDL server can serve as a permanent mirror :P Here's your link.

http://fastdl.punyhumangames.com/dystop ... 3b.bsp.bz2

You should put it on the first post when you get time.
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Re: dys_crysmack [BETA] *up-to-date*

Postby Deathy » Sun Apr 24, 2011 2:36 pm

Thank you very much, done. =)
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Re: dys_crysmack [BETA] *up-to-date*

Postby Deathy » Fri Nov 21, 2014 8:31 am

I've run into a problem of some sorts, I am not sure why, but specmaps (and perhaps bumpmaps) are not shown in my sdk2007 recompiled version of dys.
It might be, that vtf-formats had been updated since and that's why? But I am not sure. I will re-convert my textures and try again, but perhaps any of you (if there are any left..) guys have a guess why this happens?

before (b3b, sdkbase 2006)
Image Image
after (b3c, sdkbase 2007)
http://steamcommunity.com/sharedfiles/f ... =344697026
http://steamcommunity.com/sharedfiles/f ... =344697012

thanks in advance.

EDIT: okay nvm.. defaultcubemaps are not getting overwritten. Got it.
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